Ive tried so many different settings yet nothing is working, and now Im wondering if my computer is too strong.I just wanna play my game well GPU: GTX 1080TI CPU: I7 67K 4Ghz OS: Win 10 64-bit RAM: 16GB 3200Mhz Pcsx2 version 1.4.0.Note that MSAA wont be available, but this can be alleviated by using a custom resolution (although the internal scaling is preferred - you can go higher than 3x btw ) - Lastly, I would disable Large Framebuffer, it usually isnt needed.
Also, the TC Offset probably isnt necessary - unless it fixes something specifically in the game. Additionally OpenGL may cause a weird issue where a ton of textures stop rendering after pausing. That might be fixable with Preload Frame Data but I am unsure, have not played it in a while. Correction: Disable Depth Emulation will fix the texture problem from pausing on OpenGL HW. If the glitch has already occurred, it cant be fixed without rebooting the game loading a memory card save. Later on, when i tried my Ratchet Deadlocked, it was horribly slow (30 fps), I had to play with the speedhacks: But I got it to run at full speed. The objects were a bit glitchy from afar but were rendered well when I got close to them, that wasnt that much of an issue. My problem started on the second planet, when theres a scenery, mountains and such to draw, I started having red lines across my screen. Playing with the settings a bit I realized with Open GL(Hardware) as the renderer and by checking Hardware depth, the red lines would go away for the price of fewer than 3 fps so that was great. I thought I was finally good to go when I realized that pressing start or going into the vendor screen triggered a weird glitch where everything on the screen disappears. I tried testing the latest dev build (the 1.5.0 I believe) with the same settings and first, it reminded me that at the menu screen there should be a background image which wasnt appearing on 1.4.0, second, the rendering of every object was good now, whether close or far but that glitch is still here. There is a very slight slow down when too many things explode on screen too, that I dont mind at all but when I have to answer my phone and the screen turns to this: It is annoying. Ive tried playing with the settings or close to 40 mins now and Im giving up. Heres the emulog from the sequence Opening Emu - Loading game - Loading Savestate in mission - Pressing Start - Back to the glitched screen - Turn off the game Code: Loading plugins from C:UsersbertyDocumentspcsx2-v1.5.0-dev-2427-gf41e5da94-windows-x86plugins. Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Ratchet And Clank Deadlocked Pc Iso Image TypeOpening plugins. Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:UsersbertyDocumentsRatchet - Deadlocked (USA) (En,Fr,Es).iso Image type DVD CDVD Disk Open: DVD, Single layer or unknown: Track 1: Data (Mode 1) (2127392 sectors) Opening USB Opening FW Opening DEV9 3.x GL context successfully created OpenGL information. Driver: NVIDIA 388.73 INFO: GLEXTtexturefilteranisotropic is available INFO: GLARBgpushader5 is available INFO: GLARBviewportarray is available INFO: GLARBshaderimageloadstore is available INFO: GLARBcleartexture is available INFO: GLARBdirectstateaccess is available INFO: GLARBtexturebarrier is available INFO: GLARBgettexturesubimage is available Current Renderer: OpenGL (Hardware renderer) Available VRAMRAM:3840MB for textures GSdx Lookup CRC:0 McdSlot 0 File: C:UsersbertyDocumentsPCSX2memcardsMcd001.ps2 McdSlot 1 File: C:UsersbertyDocumentsPCSX2memcardsMcd002.ps2 GSdx Lookup CRC:0 Plugins opened successfully. EEiR5900-32 Recompiler Reset Bios Found: USA v02.20(10022006) Console BIOS rom1 module not found, skipping. Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 Hard reset boot ROMGEN2006-0210, IOP info (CPUID1f, CACHCONFIG14000200, 2MB, IOP mode) Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) TLB spad0 kernel1:12 default13:30 extended31:38 Initialize Start. Initialize GS. Initialize INTC. Initialize TIMER. Initialize DMAC. Initialize VU1. Initialize VIF1. Initialize GIF. Initialize VU0. Initialize VIF0. Initialize IPU. Initialize FPU. Initialize User Memory. Ratchet And Clank Deadlocked Pc Driver Module VersionReboot service module.(991110) cdvd driver module version 0.1.1 (C)SCEI Load File service.(991105) Multi Threaded Fileio module.(991115) iop heap service (991103) loadelf: fname cdrom0:SCUS974.65;1 secname all loadelf version 3.30 Input ELF format filename cdrom0:SCUS974.65;1 0 00800000 0019c03f. Loaded, cdrom0:SCUS974.65;1 start address 0x800008 gp address 00000000 Restart Without Memory Clear. Initialize Scratch Pad. Load patches first. GSdx Lookup CRC:9BFBCD42 GSdx Lookup CRC:9BFBCD42 (UpdateVSyncRate) Mode Changed to NTSC. UpdateVSyncRate) FPS Limit Changed: 59,94 fps Get Reboot Request From EE ROM directory not found PlayStation 2 Update rebooting. PlayStation 2 Update reboot complete cdvdman Init IOP Realtime Kernel Ver. Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 0 Shaders, 64 Programs, 28 Pipelines Plugins closed successfully. Plugins shutdown successfully. GameDB) Unloading. I geniunely love this game so I truly hope someone can help. Little side question: I realized that with OpenGL, Tenkaichi 3 looks smoother and the sparks on the aura gauge when maxed works, problem is I lose like 12 fps for that so theres an input delay. ![]()
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